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A simple, story-focused RPG system. 


SagaBorn RPG 1.5 Edition

After a few years since release of SagaBorn, we have had some errata, fixes, and clarifications. We decided it was time to work on an overhaul of the system book.

What are the big changes?

  • There were some math problems that became very evident as people reached higher levels that made characters overpowered (and not in a fun way). We have overhauled the character classes, adding some fun abilities and balancing the math.
  • Spells have been tweaked to fit the Dark Return world better, as well as fixing some issues with the spell system.
  • Abilities, conditions, and other terms have been better defined and outlined.

It is still compatible with the 1.0 Creature Compendium, as well as all adventures.

About the SagaBorn RPG

The SagaBorn Roleplaying System is a D20 system that encourages story driven play, cinematic combat, and great character customization.

* This 8 level system was created for the Dark Return, but can be used in almost any Fantasy Setting.

  • Seven playable species: elves, dworvs, half-dworvs, elflings, feral elflings, fauns, and terans.
  • Three classes and 9 paths: fighter, berserker, archeon, luminar, wylder, bard, factor, ranger, and rogue.
  • Simplified skill system: only nine skills covering all the things an adventurer may need to know or be skilled in.
  • Talent system: a point based talent system for special abilities.
  • Heroic action: a simple system to resolve most conflicts. Each party rolls a D20, adds the coinciding bonus, and the highest roller wins!
  • A mana based magic system. Spells organized by mana cost with no level or class restrictions.

SagaBorn is focused on two things: making great stories and making the rules accessible.

Visit our site for the full information on the game, add-ons, and more. Sagaborn.com

The Rules:

  • The rules are streamlined, getting players to the table quicker. Fewer than 100 pages of rules.
  • A short skill list makes skill use easier. Expertise gives specific bonuses and a way to reward players for using skills.
  • Magic is a Mana system, pulling energy from yourself and the world around you. This means no spell slots or juggling spell memorization. If you know the spell and have the mana, you can cast it.
  • The Saga Point. A simple mechanic to give the players a bonus for fun actions, as well as a way for the adventures to help guide their own story.
  • And the most popular: Heroic Actions. No complicated grapple checks. No tiny rules that you have to look up constantly. Most conflicting checks are simple. A Heroic Action is an opposed roll. Each opposing party rolls a d20, adds their bonuses, and the highest roll wins!

The Story:

  • The rules and the world are tied together, creating a cohesive setting. While the rules are simplified, they are done so to match the fiction of the Dark Return.
  • The world is in transition. Magic and monsters are returning. Old kingdoms are stirring, and conflict is arising. The world is ready for your stories to be added.
  • A more extended outlook for characters and their impact on the world makes for more agency for the players and often a more extended campaign.
  • The game is run by a Story Guide. Their job is to be a fan of the players and characters. Instead, the table works together to weave a story, creating a Saga for their heroes.
  • Old School vibe with New School ideas. Sagaborn has a classic feel without all those tired tropes that have tied down fantasy for so long.

A full System Resource Document (SRD), is available for free on our website: SagaBorn 1.5 SRD

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Click download now to get access to the following files:

SagaBorn Core Rulebook 1-5 91823.pdf 68 MB

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